Text adventure

Game Developer & Designer | Game Programming Final

Team Members: Ari Packer, Holden Denyer, Ives Riley, and Rita Quach

Text Adventure is a story-driven first-person adventure game set inside a corrupted computer system, where players battle a virus to restore textures and functionality to the world around them.

Description

Inspired by 90s Windows design, the game intentionally embraces visual errors and system failures as core gameplay elements. Players progress through levels by collecting items, fighting computer bugs, and using a command-based superweapon activated through real-time text input. In this group project, I designed and implemented the level design, 3D assets using Unity primitives and mesh editing, and designed 2D UI elements (Windows-inspired HUD, quest windows).

Written report

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